The Kid At The Back: Crowe Route, Backstory & CG Guide
In the psychological visual novel The Kid At The Back, Jericho "Crowe" Ichabod serves as one of the two main romanceable options, standing in stark contrast to the dark and broody Sol. Portrayed as a polite, reliable, and deeply caring "prince," Crowe represents a safer path of romantic pursuit.
However, beneath his flawless academic standing and gentle demeanor lies a complex web of tragedy, family tension, and hidden vulnerabilities. This comprehensive guide covers his full character profile, decrypted backstory, precise walkthrough options, and step-by-step CG gallery unlock criteria.
Character Profile & Visual Appearance
Crowe is Olympeius University's class representative. Known for his exceptional etiquette and neat presentation, his visual design and personal details highlight his structured yet gentle nature.

Character Overview & Stats
- Real Name: Jericho Ichabod
- Nickname: Crowe
- Birthday: September 14th
- Height: 185 cm (6.07 ft)
- Dominant Hand: Left-handed (noticeable during study scenes)
- Sexual Orientation: Bisexual
- Vocal Profile: Soft-spoken, polite, and melodic
Visual Aesthetics
Crowe has warm brown skin, deep sapphire-blue eyes, and dark brown hair styled in a loose braid draped over his right shoulder, ending in a sapphire gradient. He wears simple black stud earrings and maintains neat, well-groomed hands.
His attire is highly coordinated, consisting of a fitted black button-up shirt, a deep indigo button-up vest layer, slim-fit dark purple trousers, and brown loafers. During domestic scenes, such as drying off from the rain at the player’s apartment, he changes into a light blue and white raglan shirt and wraps a white towel around his shoulders.
Hair Variants:
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Standard Long Braid: His default appearance throughout the main route.
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Childhood Short Hair: Shown during flashback memories of his sophomore year when he first met the player.
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Shorn / Bloody Variant: Appears in the tragic ending, where his hair is crudely hacked short, his eyes appear glassy, and his body is covered in blood.
Deep Lore & Backstory
While rumors at Olympeius University paint Crowe as a privileged student from an elite family, his unlocked profile and in-game dialogues reveal a much darker and more tragic childhood.
Family Tragedy & Strained Aunt Relationship
According to his unlocked profile data under his family history file, Crowe’s biological parents died in a house fire when he was a child. He has no clear memories of them. He was taken in by his aunt, but her strict expectations and restrictive high-society views directly clash with Crowe’s desires, leading to a highly strained relationship.
This domestic surveillance is highlighted at the end of Day 2. After walking the player home, Crowe receives a message on his phone and mutters, "Tsk... she's finally back, huh... Let's go home." His life outside of school is strictly controlled, managed by his aunt's personal driver and domestic staff.
The Philosophy of a Non-Believer
Despite his gentle demeanor, Crowe is deeply cynical about divine intervention. During the stargazing scene on Day 1, he shares Lily’s Myth regarding the ancient tree in the park. While some believe the tree was blessed by gods to heal, other versions warn that the fruits are poisonous and cursed.
When asked if the player believes in gods, choosing "I don't" prompts him to call you "two peas in the same pod." Having survived a fatal fire that took his family, Crowe relies on personal strength and those close to him rather than a higher power.
Meta-Lore: The Past-Life Soulmate Cycle
A deeper narrative layer is revealed in the decrypted developer comments. Crowe’s hidden commentary regarding Sol is remarkably bitter:
"It's always him... Always been ruining my plans to get with my soulmate, past life and now..."
This line suggests Crowe may possess memories of previous timelines or past lives, viewing Sol as a recurring, destined obstacle seeking to separate him from the player across different incarnations of their reality.
Walkthrough & Dialogue Guide
To stay on Crowe's route and successfully build his affection level, players must navigate specific choices across Day 1 and Day 2. His affection scale ranges from a minimum of 0 to a maximum of 10.
- Warning: If Sol's affection level is significantly higher than Crowe's, the story may lean heavily into Sol's interventions, which can block Crowe's progression.

Day 1 Walkthrough Choices
The Classroom Choice
When the group invites you for lunch:
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"Stay with the group" (Increases Crowe's favor and keeps you on his main track)
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"Go somewhere else" (Triggers an anxiety scene where Crowe runs after you to make sure you are alright)
The Cafeteria Choice
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"Buy your lunch" (Triggers a line where Crowe expresses his gratitude: "I'm glad you decided to come with us.")
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Sub-choice: "I don't know..." (Increases his affection further)
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Sub-choice: "..." (Slightly decreases his affection as Crowe furrows his eyebrows in silence)
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Day 1 Evening Park Scene
If you meet him after class at the front gate:
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Take his hand (Significant affection boost)
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Refuse / Hesitate (Mild affection boost)
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Stargazing Dialogue: "I don't believe in Gods" (Unlocks deep dialogue about his worldview)
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The Confession Prompt:
- "Kiss him" (Sets his affection to maximum. Crowe returns the kiss with deep desperation. Note: This unlocks Crowe's romantic climax for Day 1, but it acts as a trigger for his disappearance on Day 2 due to Sol's extreme jealousy.)
Day 2 Walkthrough Choices
The Lockers Encounter
When leaving the classroom with Crowe:
- "Is it okay if I leave?" (Triggers mild disappointment, but Crowe remains supportive: "I'll see you after lunch instead then, [mc]?")
The Greenhouse Scene
After speaking with other group members, find Crowe in the greenhouse to trigger the hierarchy conversation.
- Choose "The lower class..." and "The Hierarchy?" to fully understand the school's social divide and trigger his special illustration unlock.
The Library "Queen" Debate
While studying, Crowe presents a hypothetical scenario regarding a "Queen" who is rumored to be a tyrant despite being kind to you.
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"Still believe in the Queen" (Huge affection boost. Crowe is deeply moved but gets emotional, weeping silently: "You're too trusting, you know that? That could attract potential danger!")
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"I can't answer" (Small affection boost. Crowe respects your choice: "In fact, your refusal to speak is a choice in itself.")
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"She's highly suspicious" (Significant affection loss. Crowe’s demeanor grows dark and distant)
The Walk Home & Rainstorm
Crowe carries your groceries. When he notices you shivering:
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"Hold his hand" (Increases affection)
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"Decline" (Decreases affection)
The TV Scene at the Apartment
While watching the movie featuring the actor ERIES:
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"Nonsense!" (When asked if the actor is your type. Slightly increases affection)
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"I mean..." (Decreases affection. Crowe puffs his cheeks in mild jealousy: "You can do better.")
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How to Unlock All Endings
The current demo version features two primary narrative branches for Crowe.
The Day 2 Cliffhanger ("Regulus" Path)
This is Crowe’s most positive path in the demo. By maintaining a high affection level and refusing to trigger Sol's extreme jealousy on Day 1 (by avoiding kissing Crowe on Day 1), you safely walk home with Crowe on Day 2. You rescue a stray kitten together, name it Regulus (the brightest star in Leo), and Crowe leaves safely after a gentle forehead kiss.
Bad Ending: "No Witnesses"
This is the most tragic ending in the demo.
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Trigger: You must choose to "Kiss him" during the Day 1 park confession.
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The Outcome: On Day 2, Crowe mysteriously fails to show up to school. If you investigate his disappearance and seek out the quiet corners of the campus, you eventually discover Sol. It is revealed that Sol, driven by intense possessive jealousy over the kiss, murdered Crowe to eliminate any "witnesses" to his claim on you. You find Crowe's lifeless, shorn body in the backyard.
I prepare a detailed walkthrough for both of these endings in Crowe Endding, along with the specific choices needed to trigger them and the CGs associated with each path.
Good Ending: "Regulus" Path
Dive into the full The Kid at the Back Crowe Good Ending Walkthrough.
Complete CG Gallery Unlock Guide
To achieve 100% completion in the CG gallery, you must trigger specific gallery milestones through targeted choices.
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Sophomore Year Bully Rescue: Automatically unlocked during the Day 1 classroom flashback.
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Laying under Lily's Tree: Automatically unlocked during the Day 1 park scene.
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Fervent Kiss on the Ground: Choose "Kiss him" during the Day 1 park confession.
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Crowe's Deceased Body: Follow the Day 1 kiss path and investigate his disappearance on Day 2.
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Library Study Contact: Choose to go to the library on Day 2, then choose "Tap his shoulder" or "Crowe?" during study time.
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Flower in Hair (Pond Reflection): Complete the greenhouse exploration and discuss both class structures to trigger this reflection illustration.
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Bath Towel Scene: Invite Crowe into your apartment to dry off during the Day 2 rainstorm.
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Petting the Kitten on the Couch: Choose to "Let Crowe name it" (naming it Regulus) during the Day 2 apartment scene.
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Watching TV Together: Spend the evening watching the movie on the couch with him.
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Tender Forehead Kiss goodbye: Successfully complete the Day 2 apartment scene to unlock this farewell illustration.
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Crowe Checking Phone at Door: Automatically unlocks during the end of Day 2 when his aunt contacts him as he departs.
Character Relationships
Crowe’s interactions with the cast highlight his social circle and hidden dynamics.
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The Player (MC): Crowe’s primary focus. He acts as a dedicated protector, though his intense focus on your safety and his reluctance to share his personal burdens point to a deeply protective, potentially controlling psychological nature.
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Sol (Solivan Brugmansia): Crowe attempts to remain polite, referring to Sol as a "good person," despite Sol's cold glares. However, Sol harbors intense jealousy toward Crowe, culminating in extreme violence if Crowe gets too close to the player.
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Geo: Crowe’s very first college friend. Despite Geo’s strict and broody delinquent demeanor, Crowe values his honesty and relies on Geo to keep him grounded.
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Deryl: Crowe refers to Deryl as "absolute sunshine." Deryl acts as a supportive, older-brother figure to Crowe, even stealing Crowe's phone on Day 1 to force him to text the player.
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Brittney & Jess: The rest of Crowe's tight-knit friend group. Crowe acts as a supportive figure to both, admiring Jess's creative geek culture hobbies and understanding Brittney's guarded nature.
Trivia & Developer Inspirations
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Left-Handed Details: In all study and writing scenes, Crowe writes with his left hand, a detail consistently maintained across both sprites and illustrations.
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The Name Easter Egg: If you attempt to input Crowe's surname, "Ichabod", as your character's name at the start of the game, Crowe breaks the fourth wall. He chuckles and politely requests you choose another name, stating: "But this isn't how our story starts... Didn't it?"
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Official Design Inspirations: The game developer, Fantasia, confirmed that Crowe’s design and personality are inspired by three notable characters:
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Suguru Geto (Jujutsu Kaisen)
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Hythlodaeus (Final Fantasy XIV)
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Kaeya Alberich (Genshin Impact)
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